4-in-1 Ohda Training™
Training is about speed, strength, endurance, and focus
. When we choose a goal for the game
, training begins. Learning
is informative, Training is formative, Analysis
is affirmative How?
Listen and Play
A statement that is put forward as a premise to be proved
💡 Your body is intelligent. Use it.
💡 Synergy can be your advantage. Use it.
💡 You can move better than you move now.
💡 When you master your movement then you will adapt more easily to receiving the ball.
💡 When you master your movement, it will be easier for you to improvise hitting the ball with a racket from a situation you did not practice in training.
💡 First a variety of movements and then a ball or a racket.
💡 The ball cannot adapt to you, but you need to adapt to the ball.
💡 Body movements are a language you can easily learn.
💡 You need to understand movement training which is easy with the help of ideas that you will express in words and numbers.
💡 What you see, you will understand if you can describe it in words and numbers.
💡 Fighters in the ring adjust their movements to each other, but first they need to adjust their movements to the ground.
💡 The ability to imagine body posture based on footprints is a feature of the best among us.
💡 You can read your opponent's intentions from his body movements. It is possible to learn.
💡 Your opponent is also your partner. You need to align with him if you want to win a point.
💡 When you master your movements then you can think abstractly and strategically.
💡 You can react faster when your opponent changes movement.
💡 You can improve the movement of the whole body with your hands.
💡 You don’t have to think about dribbling if you train your body to change positions.
🥁 Keeping the rhythm - relevant element totaltime
🎷 Changing the rhythm - relevant element totaltime
👣 Swiftness of the foot - speed grade is relevant, more is better
💪 Strength of the body - strength grade is relevant, more is better
⚖️ The challenge of balance - relevant element points, balanced is better
⚔️ The synergy battle - relevant elements totaltime, points
jump/move number in order
gtime - time on the ground in seconds
jtime - time in the air, jump time in seconds
height - height of the jump in meters
totaltime = gtime + jtime
🧡 Mode language™
Body movements language by Ohda.org
Body movement instructions. Movement is a slight movement of the body. When we add rhythm
(time component) to the movement, then a game